Enemies within the ultimate cannot attack, but are immune to all other forms of crowd control and damage for the duration.ĭamage: 50/75/100/125/150 (+20% of your magical power) every second a God is within the ultimate for 5 seconds Enemy Gods hit by this ability are dealt damage over time and are carried with him until the ultimate ends. Enemy Gods Charon passes through will be slowed for 2 seconds.Ĭharon summons the full force of his powers and creates a tidal wave of the dead that propels his ferry forward at an increased speed. Root Duration: 0.75/1/1.25/1.5/1.75 secondsĬharon stirs up a wave of frenzied souls with his oar, then pushes them forward, dealing damage, forcing himself backwards, and pushing enemies away.ĭamage: 90/140/190/240/290 (+75% of your magical power)Ĭharon becomes incorporeal, becoming immune to crowd control and damage, and able to walk through player-made walls. Charon gains additional lifesteal against Gods hit by this ability for 3 seconds.ĭamage: 75/115/155/195/235 (+25% of your magical power) Protections Increase: 4 magical and physical protections per stackĬharon causes a group of lost souls to rise from the ground at a targeted location, dealing damage and rooting any God within its radius. For each God that is currently dead (ally or enemy), Charon will receive a stack that increases his movement speed and protections. The souls of Gods only serve as a boost to his dark sorceries. These attacks travel through minions, but will stop if they hit a God.Ĭharon draws his power from the souls of the dead still wandering the River Stix. Notes – Charon's basic attacks are lost souls he sends out with his oar. “Flow with the tide of the dead and carry the souls of your enemies into oblivion!”ĭamage – 34 (+2) +20% of your magical power
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